Notch Jellyfish in VR
A jellyfish model rigged and skinned in 3ds Max before being imported into Notch, where it was transformed into a dynamic particle-based animation. Additional effects and procedural motion were layered in before rendering the sequence using a 360° camera in near real time. There are a few depth-of-field artefacts in this early test, but overall it was a great exploration of fast, immersive rendering workflows.



