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DC Interactive

Cinematic motion. Immersive visuals. Technical craft.

I work with creative studios, production companies, agencies and brands looking for visually distinctive motion and immersive content. Whether joining an existing production pipeline or developing visuals from the ground up, I bring a balance of design sensitivity, technical problem-solving and collaborative thinking to every project.

Studio

Multidisciplinary motion, 3D and immersive design

I’m David Curtis - a multidisciplinary motion designer and CG artist creating cinematic visual experiences across immersive installations, advertising, broadcast and digital media. Working at the intersection of design, animation and emerging technology, I specialise in crafting visually rich worlds that balance technical precision with emotional storytelling.

With experience spanning large-scale projection environments, realtime workflows, motion graphics, particle simulation and procedural design, I collaborate with studios, agencies and production teams to bring ambitious ideas to life, from immersive exhibitions and experiential content to commercial campaigns and branded films.

SKILLS

Motion Design

3D animation

Immersive design

Offline / realtime rendering

Particle / fluid simulation

Storyboarding

Interactive design

Website design

AI workflows

Sound Design

TOOLS

After Effects

Unreal Engine

3DS Max

TyFlow

Notch

Corona / Vray / Redshift

Ableton Live

Framer

Embergen

Adobe CS Suite

APPROACH

Building content through story & technology

My background combines traditional motion design principles with technical experimentation, allowing me to move fluidly between design-led work and highly procedural systems. Whether collaborating with creative studios or working independently, I aim to create visuals that are both aesthetically striking and technically sophisticated.

EXPERIENCE

Backed by 25+ years experience in the design industry

Recent work includes contributions to immersive productions exploring space exploration, music culture and prehistoric worlds , including projects inspired by the Apollo missions, David Bowie and The Battles of Admiral Nelson for Epic History TV. These projects involved designing and animating large-scale visual sequences for projection-based environments viewed by audiences at architectural scale.

Alongside immersive work, I’ve created simulation-driven visuals and motion systems for commercial campaigns, including fluid-based particle animation and abstract CG content for finance and technology brands.